In Game Economy of Devikins

Are in Game Assets (Non-NFTs) are supposed to hold a stable value (DVK or FIAT?) or is the economy designed so itmes keep depreciating in value? At this stage in time the economy is overproducing a lot of game items. Supply is overpowering demand by many factors, which leads to falling prices in a lot of categories of items. Are there plans to adjust item emission? Is there someone in the team who is having a close eye on the health of the economy? At the end of the day the Game Economy will make or brake this game, getting it right is crucial for the success and sustainability of Devikins. As well we should try to attract players who bring value to the ecosystem, rather than only trying to extract as much as possible.